';
$itemsList = $player->getItems();
$main_content .= '';
$list = array('2','1','3','6','4','5','9','7','10','8');
foreach ($list as $number_of_items_showed => $slot)
{
if($slot == '8') // add Soul before show 'feet'
{
$main_content .= 'Soul: '. $player->getSoul() .' | ';
}
if($itemsList->getSlot($slot) === false) // item does not exist in database
{
$main_content .= ' | ';
}
else
{
$main_content .= ' | ';
}
if($number_of_items_showed % 3 == 2)
{
$main_content .= ' ';
}
if($slot == '8') // add Capacity after show 'feet'
{
$main_content .= 'Cap: '. $player->getCap() .' | ';
}
}
$main_content .= '
| ';
$hpPercent = max(0, min(100, $player->getHealth() / max(1, $player->getHealthMax()) * 100));
$manaPercent = max(0, min(100, $player->getMana() / max(1, $player->getManaMax()) * 100));
$main_content .= 'Player Health: |
'.$player->getHealth().'/'.$player->getHealthMax().' |
Player Mana: | ' . $player->getMana() . '/' . $player->getManaMax() . ' |
| ';
$expCurrent = Functions::getExpForLevel($player->getLevel());
$expNext = Functions::getExpForLevel($player->getLevel() + 1);
$expLeft = bcsub($expNext, $player->getExperience(), 0);
$expLeftPercent = max(0, min(100, ($player->getExperience() - $expCurrent) / ($expNext - $expCurrent) * 100));
$main_content .= ' Player Level: | '.$player->getLevel().' |
Player Experience: | ' . $player->getExperience() . ' EXP. |
To Next Level: | You need ' . $expLeft . ' EXP to Level ' . ($player->getLevel() + 1) . '. |
|