Full auto Team BattleEvent(v2.0) for 0.4 : 1- I currently rescripted this event from scratch again. 2- This version is much more better than the one before, it is more cleaner, clearer and with more options. 3- This version was tested on 0.4 latest one 4626, should work on lower rev too. 4- Removed the npc part it is now based on tp creation. 5- More silent boradcasting for in event progress and no spam, I hope! 6- you now get the options to show event stats on cancel msg area and (to / not to) show left players with names each x interval. 8- Team balancer have been added to only balance count in both teams. 9- Added a countdown option before fight starts. 10- Now starts on a defined time every day is the % of this item to be found the rest is clear ,items in each % and it will be chosen randomly]]-- ]]> 0 end function isRecruitOn() return getStorage(eventRecruiting) > 0 end function getMinJoinLevel() return minJoinLevel end function getJoiners() joiners = {} for _,cid in ipairs(getPlayersOnline()) do if isJoiner(cid) then if isInRecruitArea(cid) or isInFightArea(cid) then table.insert(joiners,cid) end end end return joiners end function getLeftMembersNames(team) str = "Oponents left("..#team..") :" left = "" for k,cid in ipairs(team) do left = (left ..""..(k == 1 and "" or ", ")..""..getCreatureName(cid).."["..getPlayerLevel(cid).."]" ) end str = str .." " .. (left == "" and "none" or left).. "." return str end function disPlayEventStats() if not showEventSats then return false end if getStorage(eventTime) - os.time() <= 0 then return false end left = os.date("%M:%S",(getStorage(eventTime) - os.time())) for _,cid in ipairs(getJoiners()) do oponentsLeft = isBlue(cid) and #getRedMembers() or #getBlueMembers() teamMatesLeft = isBlue(cid) and math.max(0,#getBlueMembers()-1) or math.max(0,#getRedMembers()-1) doPlayerSendCancel(cid,"Time left: ".. left.." || Oponents left: "..oponentsLeft.."/"..oponentCount(cid).." || Team-mates left: "..teamMatesLeft.."/".. math.max(0,matesCount(cid)-1)) end end function doSendLeftPlayers() if not sendLeftPlayers then return false end if intervalToSendLeftPlayers <= 10 then return false end for _,cid in ipairs(getJoiners()) do doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],getLeftMembersNames(isRed(cid) and getBlueMembers() or getRedMembers())) end end function getBlueMembers() members = {} for _,cid in ipairs(getPlayersOnline()) do if isBlue(cid) then table.insert(members,cid) end end return members end function getRedMembers() members = {} for _,cid in ipairs(getPlayersOnline()) do if isRed(cid) then table.insert(members,cid) end end return members end -- starting fight function startRecruiting() doSetStorage(eventRecruiting,1) end function startEvent() doSetStorage(eventRecruiting,-1) if removeTeleportOnEventEnd then tp = getTileItemById(teleporterPosition,1387).uid if tp > 0 then doRemoveItem(tp) end end if not balanceTeams() then resetEvent() return false end for _,cid in ipairs(getBlueMembers()) do doTeleportThing(cid,blueTeamPos,false) doSendMagicEffect(getThingPos(cid),10) end setBlueCount(#getBlueMembers()) for _,cid in ipairs(getRedMembers()) do doTeleportThing(cid,redTeamPos,false) doSendMagicEffect(getThingPos(cid),10) end setRedCount(#getRedMembers()) startCountDown() return true end function setBlueCount(count) doSetStorage(blueCount,-1) doSetStorage(blueCount,count) end function oponentCount(cid) return isBlue(cid) and getStorage(redCount) or getStorage(blueCount) end function matesCount(cid) return isBlue(cid) and getStorage(blueCount) or getStorage(redCount) end function setRedCount(count) doSetStorage(redCount,-1) doSetStorage(redCount,count) end function balanceTeams() members = getJoiners() if #members < minimumPlayersJoins then doBroadcastMessage("Team-Battle event was cancelled as only ".. #members .. " players joined.") return false end if (math.mod(#members,2) ~= 0) then kicked = members[#members] clearTeamEventStorages(kicked) doPlayerSendTextMessage(kicked,MESSAGE_TYPES["info"],"Sorry, you have been kicked out of event for balancing both teams.") end count = 1 for _,cid in ipairs(getJoiners()) do if (math.mod(count,2) ~= 0) then addToBlue(cid) else addToRed(cid) end count = count + 1 end return true end function startCountDown() if(countDownOnStart) then for _,cid in ipairs(getJoiners()) do doCreatureSetNoMove(cid,true) for i = 0,countDownFrom do addEvent(doPlayerSendTextMessage,i*1000, cid, MESSAGE_TYPES["info"], (i == 0 and countDownFrom or countDownFrom-i) ) end end addEvent(startFight,(countDownFrom+1)*1000) else startFight() end end function startFight() doSetStorage(eventStarted,1) for _,cid in ipairs(getJoiners()) do doCreatureSetNoMove(cid,false) doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],"Fight Starts!") end addEvent(endTeamEvent,eventMaxTime*60*1000,"maxTime") doSetStorage(eventTime,os.time()+eventMaxTime*60) end function teleportToWaitRoom(cid) doTeleportThing(cid,waitRoomPlace) doSendMagicEffect(waitRoomPlace,10) if getPlayerGroupId(cid) < 4 then addToJoiners(cid) end doPlayerSendTextMessage(cid,MESSAGE_TYPES["blue"],"Please be patient till the event starts and don't logout.") return true end -- Modifing teams & checking member states function isBlue(cid) return (getPlayerStorageValue(cid,inBlue) > 0) end function isRed(cid) return (getPlayerStorageValue(cid,inRed) > 0) end function isJoiner(cid) return (getPlayerStorageValue(cid,joiner) > 0) end function addToBlue(cid) setPlayerStorageValue(cid,inBlue,1) doAddCondition(cid, (getPlayerSex(cid) == 1) and bmale or bfemale) doAddCondition(cid,infight) end function addToRed(cid) setPlayerStorageValue(cid,inRed,1) doAddCondition(cid, (getPlayerSex(cid) == 1) and rmale or rfemale) doAddCondition(cid,infight) end function addToJoiners(cid) setPlayerStorageValue(cid,joiner,1) end function removeFromBlue(cid) setPlayerStorageValue(cid,inBlue,-1) end function removeFromRed(cid) setPlayerStorageValue(cid,inRed,-1) end function removeFromjoiners(cid) setPlayerStorageValue(cid,joiner,-1) end function isInRecruitArea(cid) return isInRange(getThingPos(cid),waitRoomDimensions.startPos,waitRoomDimensions.endPos) end function isInFightArea(cid) return isInRange(getThingPos(cid),eventPlaceDimensions.startPos,eventPlaceDimensions.endPos) end function clearTeamEventStorages(cid) if isInRecruitArea(cid) or isInFightArea(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid),10) end if isFightOn() then if isJoiner(cid) then if isBlue(cid) then addRedKills() elseif isRed(cid) then addBlueKills() end doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"You have died in Team-Battle Event.") end end removeFromjoiners(cid) removeFromBlue(cid) removeFromRed(cid) doRemoveConditions(cid, false) end function haveUnrecivedReward(cid) return getPlayerStorageValue(cid,itemToGet) > 0 and getPlayerStorageValue(cid,countItemToGet) > 0 end function recieveLateReward(cid) if haveUnrecivedReward(cid) then if not doPlayerAddItem(cid,getPlayerStorageValue(cid,itemToGet),getPlayerStorageValue(cid,countItemToGet),false) then msg = "You need to free some space then relog to take your reward." doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],msg) else setPlayerStorageValue(cid,itemToGet,-1) setPlayerStorageValue(cid,countItemToGet,-1) doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],"You have recieved your reward.") end end end -- Win or lose function thereIsAWinner() if redWon() or blueWon() then return true end return false end function blueWon() return( (#getBlueMembers() > 0 ) and ( #getRedMembers() == 0) ) end function redWon() return( (#getRedMembers() > 0) and (#getBlueMembers() == 0) ) end function isDraw() return #getBlueMembers() == #getRedMembers() end function getWinner() if #getBlueMembers() > #getRedMembers() then return {getBlueMembers(),getRedMembers(),"Blue team won."} elseif #getRedMembers() > #getBlueMembers() then return {getRedMembers(),getBlueMembers(),"Red team won."} else return { {},{},"it was a draw."} end end -- Adding kills function addBlueKills() doSetStorage(blueKills, math.max(1,getStorage(blueKills)+1)) end function addRedKills() doSetStorage(redKills, math.max(1,getStorage(redKills)+1)) end -- Ending event function endTeamEvent(type) if isFightOn() then doSetStorage(eventStarted,-1) doBroadcastMessage("Team-Battle event ended and "..getWinner()[3]) if not isDraw() then win(getWinner()[1],type) lose(getWinner()[2],type) else draw() end end addEvent(resetEvent,2 * 1000) --- tp player to home remove all storages and reset event global storages end function getPercent() rand= math.random(1,100) prev = 0 chosenItem = 0 for k, v in pairs(rewards) do if rand > prev and rand <= k+prev then chosenItem = k break else prev = k+prev end end return chosenItem end function generateReward(cid) percent = getPercent() if percent == 0 then print("Error in the reward item. Please inform Doggynub.") return true end randomizer = rewards[percent][math.random(1,#rewards[percent])] item = not tonumber(randomizer[1]) and getItemIdByName(randomizer[1]) or randomizer[1] count = isItemStackable(item) and math.min(randomizer[2],100) or 1 if item == nil or item == 0 then print("Error in the item format. Please inform Doggynub.") return true end msg = "You have won ".. (count == 1 and "a" or count) .." " .. getItemNameById(item) .. "" .. (count == 1 and "" or "s").."." if not doPlayerAddItem(cid,item,count,false) then msg = msg.. "You need to free some space then relog to take your reward." setPlayerStorageValue(cid,itemToGet,item) setPlayerStorageValue(cid,countItemToGet,count) end doPlayerSendTextMessage(cid,MESSAGE_TYPES["white"],msg) end function generateStatsMessage(cid, type, stats) msg = { ["KO"] = { ["win"] = "Event ended. Your team have won by killing all oponent's team members. You will recieve your reward shortly, check incoming messages.", ["lose"] = "Event ended. Your team have lost as the Oponent team killed all your team's members." }, ["maxTime"] = { ["win"] = "Event max-time finished and your team have won. You will recieve your reward shortly, check incoming messages.", ["lose"] = "Event max-time finished and your team have lost.", ["draw"] = "Event max-time finished and it is a draw.(no team won)" } } doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],msg[type][stats]) end function win(winners,type) for _,cid in ipairs(winners) do generateStatsMessage(cid, type, "win") generateReward(cid) end end function lose(losers,type) for _,cid in ipairs(losers) do generateStatsMessage(cid, type, "lose") end end function draw() for _,cid in ipairs(getJoiners()) do generateStatsMessage(cid, "maxTime", "draw") end end function resetEvent() doSetStorage(eventRecruiting,-1) doSetStorage(nextExecute,-1) doSetStorage(eventStarted,-1) doSetStorage(eventTime,-1) doSetStorage(blueKills,-1) doSetStorage(redKills,-1) for _,cid in ipairs(getPlayersOnline()) do if isBlue(cid) or isRed(cid) or isJoiner(cid) then clearTeamEventStorages(cid) end end end ]]> value then return true end if isInFightArea(cid) and isFightOn() then if isBlue(cid) or isRed(cid) then corpse = doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)) doCreateItem(2016, 2, getThingPos(cid)) clearTeamEventStorages(cid) doItemSetAttribute(corpse, "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".\n[Team-Event kill]") doCreatureAddHealth(cid,getCreatureMaxHealth(cid)) if thereIsAWinner() then endTeamEvent("KO") end return false end end return true end ]]>